This would be laughable if it weren't sadly taken so seriously by so many:cbldf.org/2014/06/the-sims-pro…
Apparently, flying in the face of all known and documented realities of the horrors that LGBTQ(PIZ)-BDSM sub"culture" of perversion has inflicted on the globe, Marren Williams of the Comic Book Legal Defense Fund has gone out on a limb and said that Sims games "prove" that LGBT can be "family-friendly." Uh, no they can't.
LGBT is universally 100% destructive and, in extreme cases, violently egotistical. It's not at all love in any sane sense of the word. And Sims games don't reflect real-world love all that well. There is no Agape in the Sims' world. Everything is a simple formula of positive or negative social interactions reduced to presets, preferences, personality settings, number games, and formulaic outcomes, expressed through rigidly-defined animation scripts. Sims don't get STDs. They don't plot revenge on each other either for transmission of health problems nor using transmission of STDs to plot malice or revenge. Sims don't cut themselves. Sims don't carve obscenities in their foreheads and then try to blame it on the local church.
Sims don't have real-world mental illnesses, unless players project one onto them. Pervertsexuality *IS* mental illness, and is often accompanied by other illnesses that are even worse.
Sims live in a surprisingly very sterile universe. In fact, it took eight expansion packs before Sims in Sims 3 could even get sick! (Unless you're a Twallan fan with the Vector mod, but I digress.) The last time Sims got sick in a base game was Sims 2 - a full decade ago!
Sims don't have genuine souls. They can enter a "ghost" mortality/occult state, but their spirituality is very shallow and often occult-leaning (if it happens at all.) Sim sex just means they like each other a little more. There's no deep spiritual connection that shapes attitudes in a genuinely meaningful way - it's up to the player to project that onto them. They can't suffer delusions if in a toxic relationship, unless the player forces them to.
In real life, sex has consequences regardless how much "safety" you plan into it. It has attitude, spiritual, history, and personal relationship consequences that no condom can prevent. Trust is tested. Loyalties are forged or destroyed. Families are made or destroyed - condom or none. The closest thing Sims have to that is if one is caught cheating. But rather than the actual dangers involved in adultery being properly explored, EA reduces it to a jealousy meter which hackers can easily disable.
A real child who witnesses a big brother/sister engaging in some extremely abhorrent and lewd conduct would be rightfully traumatized. Sim children don't get traumatized by it though - they're not programmed to know what it means to be traumatized or feel a sense of betrayal. The closest thing is if they catch their parents cheating, they cry a little. But it doesn't radically alter them. They don't develop mental complexes from witnessing mom kissing Santa.
So no, Marren. Sims games do NOT prove that LGBT can be made family-friendly. The only thing proven by a Sims game here is that LGBTs are so desperate and deluded to not have to admit they are doing wrong, that they will cling to any excuse or justification no matter how outright insane and incoherent.
Marren's argument is so many layers of invalid, it's almost a waste to count them all. But let's sum up with a simple analogy: Did Grand Theft Auto III prove that soliciting prostitutes is a perfectly healthy and normal way to recover from a gunshot wound? No? Well, it's just as ludicrous to think that a gay Sim makes real-life sodomy okay.
UPDATE: Meanwhile, in the real world, this is what LGBT does to families: www.americanthinker.com/2014/1…